Thursday, November 24, 2011

More Libraries and Museums Set to Become Hands-On Learning Labs

via Hack Education by Audrey Watters on 11/23/11

Earlier this month, we covered the Fayetteville Free Library‘s new Fab Lab, the public library’s plans to build a “makerspace” where library patrons could gain hands-on experience using 3D printers and other tools and could take programming and “shop” classes.

It’s part of a larger movement to rethink and re-imagine what a public library will look like and what functions it will serve. While many people do see libraries solely as book repositories, it’s clear that the library is much more than that. For many, it’s an important community center and a place that offers access to digital tools and media.

A new competition sponsored by the Institute for Museum and Library Services (IMLS) and theJohn D. and Catherine T. MacArthur Foundation has just announced 12 winning libraries and museums that will receive $1.2 million in grant money help push the boundaries of what theseinstitutions look like, specifically helping to create facilities that are better “learning labs” for teens.

Read the rest of the story on MindShift

Photo credits: Flickr user tedeytan

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Monday, November 21, 2011

Watch Steve Jobs Brainstorm With His Team At NeXT In This Fascinating Docume...

via Cult of Mac by Killian Bell on 11/21/11

Walter Isaacson’s terrific Steve Jobs biography offers a magnificent insight into how Steve created Apple, and the work he did behind the scenes. However, it doesn’t talk all that much about NeXT — another computer company Steve founded during his spell away from Apple in the mid-eighties.

These fascinating clips from a series called Entrepreneurs do, however. They show Steve as many of us have never seen him before — discussing new ideas with his team, brainstorming on company retreats, and leading NeXT to create something awesome.

Check out more of the documentary after the break.

You may notice that in the first clip above, one of Steve’s staff stands up to him at around the 10:30 mark. This is Joanna Hoffman, according to commenter Sho_hn on Hacker News, who was part of the original Macintosh team and had a reputation for standing up to Steve.

[via The Next Web]

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Thursday, November 17, 2011

Steve Jobs' Secret Private Life - ABC News

Steve Jobs Secret Meeting to Explore an iPod Phone is Revealing (Jack Purche...

via Techmeme on 11/16/11

Jack Purcher / Patently Apple:
Steve Jobs Secret Meeting to Explore an iPod Phone is Revealing  —  In our special report today we present you with a fascinating account of one of Steve Jobs' secret meeting that involved creating the iPhone and how the iPod Phone almost came to be.  It was much closer to reality than any us could have ever imagined at the time.

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Monday, November 14, 2011

The making of the Xbox: How Microsoft unleashed a video game revolution (par...

via Techmeme on 11/14/11

Dean Takahashi / VentureBeat:
The making of the Xbox: How Microsoft unleashed a video game revolution (part 1)  —  Editor's note: This story is the first of two articles on the 10th anniversary of the launch of Microsoft's Xbox video game console, which debuted Nov. 15, 2001.  The narrative is based on recent interviews …

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Microsoft unveils amazing new vision of the future video

via WinRumors by Tom Warren on 10/27/11

Microsoft has created a follow-up to its “Office 2019″ video and the latest concept of the future provides some amazing insights into how technology will impact our lives in the future.

The latest video builds on Microsoft’s previous concepts of touch based computing anywhere and everywhere. The video opens with a business woman visiting Johannesburg and having the audio around her translated in real time thanks to some futuristic glasses. Other scenes in the video feature highly personalised experiences and touch computing on every surface. Microsoft previously created an “Office 2019” video which also features the same opaque smartphones and touch walls.

Microsoft’s future vision is designed to show what the world might look like in the next five to 10 years. GeekWire’s Todd Bishop managed to speak to the videos creators at Microsoft in a recent interview. “We see an expanded definition of productivity where it’s not just about getting things done,” said David Jones, Microsoft’s director of envisioning. “It’s also about doing the right things, and doing them well and enjoying the process with other people in a very natural way.”

Microsoft believes that most of the technology in the video exists in some form or another today. “All of the ideas in the video are based on real technology,” explains Microsoft’s Office chief, Kurt DelBene, in a blog post on Thursday. “Some of the capabilities, such as speech recognition, real time collaboration and data visualization already exist today. Others are not yet available in specific products, but represent active research and development happening at Microsoft and other companies.”

Check out the video below and let us know in the comments what you think the future of computing will be in the next five years.

Microsoft unveils amazing new vision of the future video originally appeared at WinRumors.com.

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Friday, November 04, 2011

Video of 75-Minute 1995 Interview with Steve Jobs [Mac Blog]

via MacRumors: Mac News and Rumors - All Stories by Eric Slivka on 11/2/11

Last month, following the death of Steve Jobs, Computerworld published a transcript of a lengthy 1995 interview with Steve Jobs conducted as part of an oral history program for the Computerworld Information Technology Awards Foundation.

The complete, unabridged video of that 75-minute interview has now been posted, offering an interesting look at Jobs before his return to Apple.


In the interview, Jobs touches on his childhood, education, and the future of the Internet, while also sharing thoughts on his time with Apple, NeXT, and Pixar. The interview also includes an interesting take on death being the "greatest invention of life", a theme Jobs addressed in discussing the nature of start-up companies challenging the status quo to innovate and push technology further.
I've always felt that death is the greatest invention of life. I'm sure that life evolved without death at first and found that without death, life didn't work very well because it didn't make room for the young. It didn't know how the world was fifty years ago. It didn't know how the world was twenty years ago. It saw it as it is today, without any preconceptions, and dreamed how it could be based on that. We're not satisfied based on the accomplishment of the last thirty years. We're dissatisfied because the current state didn't live up to their ideals. Without death there would be very little progress.
Jobs would of course revisit that theme ten years later in his 2005 commencement address at Stanford University, but that time from a more personal perspective following his cancer diagnosis.

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Friday, October 28, 2011

'Codify' Brings Touch Based Programming to iPad

via MacRumors: Mac News and Rumors - All Stories by Arnold Kim on 10/26/11


iOS developers TwoLivesLeft have just released an interesting new app called Codify, which brings touch based programming to the iPad.

The app allows users to create their own programs using the Lua programming language by typing code directly on your iPad. Also included are various assets and programming examples to be used in your creations:


Apps such as Codify are now possible since Apple relaxed their App Store rules that originally prohibited interpreted code in iOS apps. Apple now does allow for interpreted code to be run in-app, but still prohibits the download of such code. As noted by TouchArcade, this means that anything you create in Codify can't be exported (or imported).
I've heard more than a few developers attempting to create similar tools for the iPad, but all of them have hit various roadblocks in the Apple approval process because they all (in one way or another) allowed you to get code and assets onto the device and execute it. Codify sidesteps this by coming with a wide variety of assets, but unfortunately all of your creations will be trapped on your own device.
The developer has already submitted an update that allows sharing, but the developer isn't certain if Apple will allow it.

Due to the limited nature of the environment, the tool is mostly useful for experimentation and prototyping, as you won't be able to send your creations to anyone else. Still, it's an interesting idea and pushes the iPad into more content creation areas.

Codify is iPad only and is $7.99 in the App Store.

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Sunday, October 23, 2011

Steve Jobs vowed to “destroy” Android

Look who is talking for a company which has not invented anything.

via GigaOM by Erica Ogg on 10/21/11

Apple has a lot of cash in the bank, and now we know that former CEO Steve Jobs had at least one grand plan for what to do with it: Destroy Android. In his upcoming biography, titled Steve Jobs, to be released on Monday, biographer Walter Isaacson shows that Jobs was apoplectic over Android’s strong resemblance to iOS and was willing to go to great lengths to remedy what he called “grand theft.”

Here’s what Jobs told his biographer, according to an early copy obtained by the Associated Press:

Isaacson wrote that Jobs was livid in January 2010 when HTC introduced an Android phone that boasted many of the popular features of the iPhone. Apple sued, and Jobs told Isaacson in an expletive-laced rant that Google’s actions amounted to “grand theft.”

“I will spend my last dying breath if I need to, and I will spend every penny of Apple’s $40 billion in the bank, to right this wrong,” Jobs said. “I’m going to destroy Android, because it’s a stolen product. I’m willing to go thermonuclear war on this.”

The excerpts we’ve seen of the biography so far are fascinating for many reasons but especially because they break through the carefully phrased statements Apple tends to use whenever making public pronouncements. Compare Jobs’ candor above with an example from this week’s earnings call. Regarding the ongoing mobile patent disputes, CEO Tim Cook put it this way: “We spend a lot of time and money and resource coming up with incredible innovation, and we don’t like it when someone else takes those. And unfortunately that’s why we’ve been pushed in to the court system to remedy that.”

That’s a bit milder than Jobs’ proposed scorched-earth tactics. It is interesting, though, that Apple never sued Google directly and instead has chosen to target other handset makers that use Android, apparently to chip away at Google’s influence in mobile from the outside.

Looking back, the signs of Jobs’ intent to destroy have been there. Apple has not backed down or granted broad licenses to any of the companies it has sued recently over its mobile patents. Patents blogger Florian Mueller at FOSS Patents reminded us on Friday that earlier this week Apple made it clear in its ongoing and acrimonious court battle with Samsung over the Galaxy Tab 10.1 in Australia that there would be no broad licensing deal offered to settle the dispute once and for all.

In court documents Apple said it could potentially license Samsung “some lower level patents,” but Samsung would still have to “cease copying the features and functionality of Apple Inc’s products, and the iPad in particular.” In other words, Apple’s not giving in to make a couple of bucks, the way Microsoft did, and there will be no tacit approval of the patent infringement in exchange for licensing any of the higher-level patents Apple holds.

And this is Samsung we’re talking about, one of Apple’s most important suppliers for the iPhone and iPad, its two most important products. That’s a pretty good indication of what’s in store for the targets of Apple’s other mobile patent lawsuits, which include HTC, Motorola  and others.

As Jobs reportedly told Eric Schmidt at the time: ”I don’t want your money. If you offer me $5 billion, I won’t want it. I’ve got plenty of money. I want you to stop using our ideas in Android, that’s all I want.”

Related research and analysis from GigaOM Pro:
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Tuesday, October 11, 2011

We’ve got the internal docs that Apple employees use to explain iCloud and i...

via 9to5Mac by Seth Weintraub on 10/10/11

Last week, we detailed the internal docs Apple uses to tell its employees how to sell the iPhone 4S, the new iPods and the new Cards app. Today a tipster added to the trove two more internal docs. iCloud and iOS 5 First looks. These are the cheat sheets that Apple employees use to sell customers these products. Both below:


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Sunday, August 21, 2011

iFixit Offers Kit To Install 2nd Hard Drive in 2011 Mac Mini

via MacRumors: Mac News and Rumors - All Stories by Jordan Golson on 8/12/11


During its teardown of the 2011 Mac Mini's released last month, iFixit discovered plenty of room inside to install a second hard drive. One of our readers discovered the proper process to install a second hard drive in his Mini, but now it's even easier.

iFixit has released the Mac Mini Dual Hard Drive Kit for $69.95 that includes all the necessary components to install a second hard drive in a 2011 Mac Mini.

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Friday, August 19, 2011

Hello from Big Nerd Ranch!

via 9to5Mac by 9to5 Staff on 8/19/11

[Editors note: Big Nerd Ranch has sponsored two posts on 9to5mac allowing readers to go to Nerd Camp for free]

Hello, 9to5mac readers.

It is a privilege and honor to be invited to provide a few guest blog postings for 9to5mac.

I imagine the following has been a common experience of many of you: you wake up one day with an idea for an iPhone or iPad app that you would just love to see. Checking the App Store, you realize, to your happy amazement, “Hmmm, there ISN’T an app for that.” And in that thought is born the dream of some how, some place, some time creating iOS apps of your own.

If you’re someone like that, or someone who can imagine having that sort of experience, then my blog entries this week might be of special interest to you. That’s because I will be reporting to you about my experiences at Big Nerd Ranch, one of the premiere facilities for training in iOS application development. Big Nerd Ranch was founded 10 years ago by Aaron Hillegass, who has written or co-written books that are widely considered to be bibles of Mac and iOS programming. “The Ranch” is the sort of place that might one day help your iOS app dream to become a reality.

I’m writing to you this evening from my log cabin at the Ranch, after a coding- filled first day of Big Nerd Ranch’s iOS Bootcamp. I’m particularly fortunate to be able to attend the Bootcamp, as it is part of the benefit of my having been designated the winner of Big Nerd Ranch’s “Mobile for Greater Good” contest, a competition that solicited proposals for an app that benefits some charitable organization. I feel richly blessed to have been chosen for the honor and the opportunity to create a charity-minded app in consultation with the Big Nerd Ranch experts.

The iOS Bootcamp is one of Big Nerd Ranch’s most popular courses. It offers the aspiring iOS programmer a five-day, comprehensive look at every aspect of the iOS app-writing experience.

And I do mean comprehensive. By the end of their week of classes, Bootcampers have knowledge of all the basic tools needed to create just about any iOS app. Amassing that body of information and skills requires each day to be scheduled to the brim with programming sessions: what amounts to a semester course’s worth of info is being packed into five days. Following a hearty breakfast at 8:30 a.m., bootcamp class sessions begin at 9:00 a.m. and extend right up to 6:30 p.m., with breaks only for lunch and a short afternoon nature hike. And then after dinner, many students continue coding and working through programming exercises well into the evening hours.

It’s a testament to the structure of classes and the skill of my iOS Bootcamp’s instructor, Joe Conway, that the day of classes does not feel nearly as long as it may appear. By profession, I’m a philosophy professor, so I can certainly appreciate how difficult it is for students– any students, young or old– to maintain attention and concentration for long periods of time. I’ve found that what’s key to keeping students engaged is making the learning sessions interactive. Big Nerd Ranch’s classes have capitalized marvelously on that lesson. Following short but clear and informative lectures by Joe Conway, we students get the chance to put the information from the lectures to good use in the writing of short apps sharply focused on the new programming techniques. It’s a good thing we have those hands-on experiences– not only do they keep all of us engaged, but they help us better to absorb the tidal wave of great info we’re getting exposed to.

Here’s a photo of the classroom where the coding magic happens!

The well-timed afternoon nature hike is also a welcome respite to recharge the ole programming batteries. And there are few more scenic locales in which to take such a break from coding. Big Nerd Ranch’s US bootcamps are located on the grounds of Historic Banning Mills, a paper-mill-turned-retreat-center about a 50-minute drive southwest of Atlanta, Georgia. The lodge and surrounding cabins are situated on the top of a pine-crested ravine, at the bottom of which is a picturesque creek with small rapids. I’m writing this entry now from the balcony behind my cabin, looking out over the ravine. Here’s a picture of how things look from here:

… and a pic of the historic paper mill:

Such a wooded, remote environment provides an ideal location for a distraction- free learning environment. It also fosters in the Bootcamp attendees a general sense of peace and quiet that keeps all of us here feeling well-rested and energized despite the dense schedule of lessons.

Speaking of dense schedule, I’m afraid this entry is all the time I have for this evening, as I need to look over some course material for tomorrow’s class. Good evening to you all, and more on my Big Nerd Ranch experiences to appear on 9to5mac soon!

 

Update:  August 19th

Hi again, 9to5mac readers.

After giving you a general sense of Big Nerd Ranch’s iOS Bootcamp in my last entry, I’d like to devote this one to a bit narrower topic: who might optimally benefit from the Bootcamp, what sort of preparation you should have before coming, and how– if you have that preparation– you will thrive here. Even in just the two days I’ve been here, I’ve gained a boatload of knowledge that I didn’t previously have. But to be in a position to acquire that know-how from the iOS Bootcamp, I think it’s important that you’ve already had at least some programming experience: preferably, some experience with an object-oriented programming language– most optimally, Objective-C, the object-oriented programming language that is the lingua franca of iOS and Mac software development. Without that prior experience, you’ll likely be hanging on for dear life in navigating the rapids of the Accelerated 5 day iOS Bootcamp. More likely than not, you’ll be washed out to the proverbial programming sea. The Big Nerd Ranch folks do offer a 7 day course for folks who need an Objective-C primer and studying in advance both iOS Programming: The Big Nerd Ranch Guide (second edition) and Aaron Hillegass’s upcoming Objective-C Programming: The Big Nerd Ranch Guide (to be released in October) could put you in a better position to handle the exhilarating rigors of iOS Bootcamp.

Having said all that, I want to emphasize that the challenging demands of iOS Bootcamp are in no way due to any defect in the course itself. On the contrary, for those who HAVE had some acquaintance with object-oriented coding (as I myself have had), iOS Bootcamp is programming nirvana. As I mentioned in my last post, the high quality of my experience this week is largely due to the course structure and to the skill of the Bootcamp’s instructor, Joe Conway. In my previous entry, I noted that Big Nerd Ranch’s founder, Aaron Hillegass, has written or co-written some of the most important texts in Mac and iOS programming. Well, Joe Conway is the other half of that writing team, having co- authored with Aaron the extremely popular (and extremely good!) text, iOS Programming: The Big Nerd Ranch Guide. That text, in fact, is the underlying course of instruction for the iOS Bootcamp. In the class sessions, Joe adeptly guides us through the text, demonstrating a commitment to the kind of clear and articulate exposition that pervades the book.

Every question put to Joe by the sharp group of programmers here is one that he has been able to answer in a lucid and illuminating way. In fact, having the opportunity to ask questions of an iOS expert like Joe is, I think, one of the most valuable parts of the iOS Bootcamp. Joe has a way with colorful metaphors that effectively shed light on important concepts in iOS software design. As just one example…. memory management in iOS is one area that takes some getting used to for those not familiar with iOS. Joe’s image of a dog being “en-leashed” by multiple “owners” is quite useful in describing the way that programming objects should acquire and give up the ownership of other objects held in an iOS device’s memory.

I would be remiss if I didn’t add that Joe’s general casual affability, his great enthusiasm for his teaching, and his sharp wit make each class session an altogether pleasurable experience. As an instructor myself, I know how those qualities can make or break a course; Joe has a buffer overflow of ‘em (much to our benefit). I also know the amount of time and effort that must go into preparing for teaching. It’s quite obvious from the quality of the class sessions that Joe has invested considerable energy in making sure the classes are optimally tuned for producing good results in his students.

While the week continues to be jam-packed with programming goodness, I imagine I will have the time later this week for at least one more report to you “from the cabin” here at Big Nerd Ranch. Until then, happy computing!

Written by Chad Mohler Aug 18, 2011


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